Thursday, February 28, 2019

Grow Waitaha Roadshow

Led by Nicole (Rāwhiti) and Rachael (Wigram)

bit.ly/continuumchoice by Barbara Bray and Kathleen McClusky (check this website).

Continuum of Choice TM

Providing choice can be confusing. If learners are choosing from a set of pre-planned choices from a computer program or a list of options from the teacher, then the teacher is ultimately the one responsible for the learning not the learner. As learners increase responsibility around voice, teachers can also provide a process that builds ownership as learners move toward agency with choice. 

Participant 
The teacher or a computer program provides a menu of options for learners. These options are choices for learners to learn content through images, videos, text-based resources, audio, hands-on activities, or interactions with peers. These options allow learners to access information, engage with content, and express what they know and understand. The choices offered provide learners opportunities to showcase what they know from writing a paper to creating a performance.

Co-Designer
The teacher provides learning possibilities and then gets out of the way for learners to go on their own journey (via Jackie Gerstein). They invite input from learners to add to options of choices on how they would prefer or need to access information, engage with content, and express what they know. The teacher collaborates with the learner to brainstorm ideas for lesson design, assessment strategies and types of tools and resources to use with activities. Teachers and learners review and collaborate how to give more choice as they learn and demonstrate evidence of learning.

Designer 
The learner chooses topics and direction for what they plan to design based on personal interests. They research topics based on questions generated individually or with peers. The learner acquires the skills they need to choose the appropriate tools and resources for developing and creating their design. Learners, individually or with peers, brainstorm and choose ideas using the design thinking process to create change or design new products:
  1. Empathize is where they talk to people and reflect on what they see.
  2. Define is where learners become aware of needs and how to make changes to meet needs.
  3. Ideate is where learners brainstorm ideas and questions around changes.
  4. Prototype can be a sketch or model that conveys the product or idea for change.
  5. Test is to determine what works, what doesn’t work and then modifies the prototype.
The learner can be part of a pathways program that guides the design of their learning. They find an advisor or mentor who can guide them as they explore their interests, talents and passions to discover their purpose. They can choose extended learning opportunities such as internships or apprenticeship to take their aspirations to another level.
Advocate
The learner chooses a challenge or problem that they are passionate about. This is where the learner wants to make a difference and perseveres to choose what will be their purpose of learning. When they identify the challenge or problem they then own an authentic voice with a clear purpose for the choices they will make to advocate for what they believe. They employ strategies and build a network of others who want to solve the challenge or problem to advocate for change. The group works strategically to develop an action plan to shape the change. When the learner has the experiences of advocacy working toward something they believe in, they are using the power of democracy and understand their part in the system.

Entrepreneur
The learner self-regulates, adjusts, and determines learning based on what they want to do with their lives. They take their ideas and passion to pursue an idea and possibly to create a business. Even young learners may invent or come up with an idea that improves a product or invent something that has never been done before. This is the driving force that becomes their purpose. They take the lead by driving the design process and advocating for what they believe is an important product or idea. They build a support system as their personal learning network (PLN) that helps guide them on their journey to learn, build, design, create, develop, and promote an idea or product. The learner understands the importance of being connected, branding who they are and pursuing their purpose for learning. 

Reflections:
The Continuum of Choice is highly relevant to my own learning and thinking, not only by dint of the fact that it relates directly to my collaborative appraisal goal this year, but also because, as we know, motivation levels in children increase as those children are given a greater element of choice in what their play and learning relates to. My question is: how is this going to 'work' with children who are transitioning to school with fewer and fewer self-management skills?

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